Concept

Ostinato — where it appears

A short pattern repeated without variation for long enough that it becomes the ground the rest of the music happens over. Its repetition is what allows everything else to be heard as a departure from it.

Named by 6 essays across 4 fields — each of them below, with the objects they name alongside it.

Redundancy in bits, and why the number needs a length beside it. Left: the LZ78 cost of each scheme divided by the cost of sending the same symbols flat, against how many bars are sent, with each bar coded as its chord and key. Every scheme is above 1 at a single chorus — the coder loses — and every one falls under it as the piece runs. Right: new dictionary phrases per bar at one chorus, which is the statistic that survives at short lengths.

How much of this is new

Repetition can be counted rather than looked at. Feed a piece's bars to a compressor and the bits it needs are a measure of how much of the piece is a repeat of an earlier part of itself. The measurement works, the number is real, and it turns out to be a statement about the description rather than about the music — which is the most useful thing it has to say.

form · Repetition
How often the chord changes, and what a room allows. Chord changes a second implied by each style's stated rate and tempo, on a logarithmic axis, with the rate above which a room leaves more than one earlier chord above 20 dB marked for six rooms. The style rates are conventions rather than corpus measurements and the figure says so; the room rates are arithmetic from the reverberation time.

How often the chord changes

Two pieces can use the same chords in the same order and be nothing alike, because a progression says which chords and not how fast. Harmonic rhythm is the second variable, it runs over a factor of thirty between the styles that use it, and both of its limits are set by things that are not harmony — a listener's memory at the slow end and a building at the fast one.

harmony · Progression
A cycle has no ending to compute, so it uses density instead. 5 layers over 32 cycles of a 12-step pattern, with each layer's entry and exit marked, and the onsets per step summed underneath. No chord changes and no cadence occurs; the closure vector is zero throughout, and every change a listener hears is a change in how many things are playing.

A cycle cannot cadence

Every component of closure is defined by a first time and a last time. Music built on a repeating cycle has neither, so the whole apparatus returns zero on it — not a small value, zero, at every setting. What such music uses instead is how many things are playing, and that is a curve which can be computed from the onsets and nothing else.

form · Cyclic rhythm
How long until it comes back. Mean similarity along each diagonal of the self-similarity matrix, minus the matrix's own mean off-diagonal similarity, against lag in bars, for 1 case. Lags run to half the length of each scheme, because a longer diagonal holds too few pairs to average. All rows share one vertical scale and the spread of each is printed beside it; the largest is 0.427 and the smallest 0.427. 1 of 1 cases with any spread at all put their strongest lag at the scheme's own repeat unit or a multiple of it.

How long until it comes back

A self-similarity matrix has a second reading that nobody looks for. Add up each diagonal instead of walking along one, and out falls repetition as a function of how long ago — a period, in bars, with no segmentation, no kernel width and no bar numbers anywhere in the answer. Five of the six schemes here report the length a listener would have named. The sixth reports something better.

form · Repetition
The ranking is settled either side of one narrow band. Remembered repetition — each bar's best match to an earlier bar, discounted by exp(−Δt/τ) with Δt in seconds — for 6 schemes at 108 beats a minute, against the decay constant τ on a logarithmic axis. The order of the schemes changes only between 8 and 13 seconds; outside that band it is fixed, so an estimate of τ wrong by any amount that stays outside it leaves the ranking alone.

A return has to be remembered

A stripe four bars off the diagonal and a stripe twenty-four bars off it are the same ink and are not the same experience. Convert the lag axis to seconds, discount every comparison by how long ago it was, and the ranking of these six schemes by how repetitive they are changes — and the decay constant and the tempo turn out to enter the arithmetic as one number rather than two.

perception · Repetition
A cycle already known, against a cycle just arrived at. How many bits of uncertainty about position a listener has, against how long the cycle takes, for a single timeline and for a layered colotomy — each drawn twice, once as a listener arriving and once as a listener who has been hearing it long enough to settle. At 1.6 seconds a cycle the timeline goes 0.94 bits arriving and 0.00 settled, and the colotomy 0.71 and 0.00; At 16 seconds a cycle the timeline goes 1.10 bits arriving and 0.08 settled, and the colotomy 0.93 and 0.23; At 60 seconds a cycle the timeline goes 2.47 bits arriving and 2.27 settled, and the colotomy 2.14 and 1.89. The gap between each pair is what the repetitions are worth, and it narrows as the cycle slows. The two designs are drawn at their own step counts rather than at equal strokes, so the levels here are not the earlier ones and the gaps are.

Repetition buys least where it is needed most

Every locating figure so far is a listener arriving — the uncertainty averaged over the first cycle heard. Cyclic music comes round dozens of times, and the same model already carries the answer for a listener who has settled: a floor of uncertainty that nothing had read. At two seconds a cycle the repetitions close the whole gap. At sixty they close eight per cent for a single timeline and twelve for a layered code. A slow cycle is worse on the first hearing and gains less from the second, and the two disadvantages compound.

rhythm · Cyclic rhythm

Named alongside it

The objects these essays reach for when they reach for this one.

RepetitionCycleEntrainmentMemory decayPeriodicityRedundancyRefrainSelf-similarityStrophicClosureDescription lengthExpectation

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