3 against 2, and the line it adds up to
Drawn above with its standard settings, which is almost never how an essay draws it: an essay states the numbers it is arguing about, so the figure a reader meets there is about that argument rather than about the drawing in general. Every option a placement passes is checked against the ones this function actually reads, because an option it does not read is silently ignored and the figure quietly draws what is above instead.
It makes a noise. 14 of its 14 placements carry sound, built from the same numbers as the drawing, offering these buttons: 13 against 11, 3 against 2, 3 against 2, as one line of clicks, 4 against 3, as one line of clicks, 5 against 2, as one line of clicks, 5 against 3, as one line of clicks, 5 against 4, as one line of clicks, 7 against 2, as one line of clicks and 13 more.
Called by 3 essays
the blast radius of changing it
The third pattern nobody played
Two players play two even pulses and a third rhythm arrives that neither of them played. It has a + b − 1 onsets, its gaps read the same forwards and backwards, and it uses exactly min(a, b) different lengths — which is a better account of why 3:2 is a figure and 7:5 is weather than the number used for the last three essays.
One player is not two clocks
Two accounts of a pianist playing three against two, simulated from the same noise. With a timekeeper in each hand the hands drift apart by a hundred milliseconds inside two dozen bars. With one timekeeper they never drift at all. The measurement everybody cites as evidence for a timekeeper turns out to be the same number under both accounts.
The ratio that stops being two
Eight earlier essays have taken two clocks at a rational ratio to be a thing a listener can hold. There is a ratio past which it is not, and the bound is not where anyone would look for it: the cycle is exactly one bar long at every ratio, so the length of the pattern separates nothing. What separates them is the closest the two streams ever come, which is one part in their least common multiple — 400 milliseconds for three against two, and seventeen for thirteen against eleven, which is not two events at all.