Concept

Diffuse field — where it appears

The part of a room's sound that has bounced enough times to arrive from every direction equally, and whose level therefore does not fall with distance. Where it overtakes the direct sound is the critical distance, and past that point a room stops sounding nearer or further.

Named by 5 essays across 2 fields — each of them below, with the objects they name alongside it.

Reverberation time, by two formulas. Sixty-decibel decay time against average absorption, divided by the room's volume-to-surface ratio so that every room sits on the same pair of curves. Sabine's equation, which is the one every textbook gives, and Eyring's correction to it. They agree in the reflective rooms Sabine measured and separate above ᾱ ≈ 0.18: at 0.6 Sabine reads 53% high, and at ᾱ = 1 — a room whose walls absorb everything, which is the outdoors — it still returns a positive time for a space with no reverberation at all. Marked: a concert hall 1.59 s, a stone church 3.37 s, a studio live room 0.45 s, a carpeted bedroom 0.13 s, an anechoic chamber 0.03 s.

How long a room rings, and where the formula stops

Sabine's reverberation time is one line of arithmetic — volume over absorption — and it built the modern concert hall. It also predicts that a room whose walls absorb everything still rings, which is a room with no reverberation at all, and the error is largest in exactly the rooms most music is now made in.

timbre · Room acoustics
Where each room stops being a set of resonances. The Schroeder frequency of 6 rooms — a carpeted bedroom at 217 Hz, a domestic living room at 183 Hz, a rehearsal room at 120 Hz, a jazz club at 68 Hz, a shoebox concert hall at 21 Hz, a gothic cathedral at 36 Hz — marked on a logarithmic frequency axis with the ranges of 4 instruments underneath. Below the mark a room is a handful of separable modes and a note's loudness depends on where the listener is standing; above it the modes overlap and the room is described by one decay time.

Where a room stops being a room

A small room has frequencies it supports and frequencies it will not, and a hall has a reverberation time. Those are two separate accounts and they are descriptions of the same building at different frequencies. The crossover is one formula, and in a bedroom it lands at about two hundred hertz — in the middle of the bass register, and above nothing at all in a concert hall.

timbre · Room acoustics
Direct and reverberant sound in a shoebox concert hall. The direct sound falls six decibels for every doubling of distance and the reverberant field does not fall at all, so they cross once — at 5.5 metres in a room of 18700 cubic metres with a 2-second decay. Both are drawn relative to their level at that crossing. Everything past the crossing is a seat at which the room is louder than the instrument.

How far away the room takes over

Direct sound falls six decibels every time the distance doubles and the reverberant field does not fall at all, so the two cross once. In a concert hall the crossing is at about five and a half metres, which is nearer than nearly every seat — so almost everybody in almost every hall is hearing the building more than the players, and the number that says so is built from two quantities already computed — a room's reverberation time and an instrument's directivity.

perception · Room acoustics
Where a room stops sending the two ears the same sound. The correlation between the two ears' signals against frequency, for a seat 15 metres from the source in a 15,000 cubic metre room with a 2 second reverberation time. The pale curve is the diffuse field alone — sin(kd)/(kd) for an ear separation of 17.5 centimetres, which first crosses zero at 980 hertz. The heavy curve adds the direct sound, which is coherent and lifts the whole thing by an amount the direct-to-reverberant ratio sets. At 125 hertz the coherence is 0.98 and at 1000 it is 0.16.

Where the two ears stop agreeing

A room sends both ears versions of the same sound, alike at low frequencies and increasingly unlike at high ones. Where they stop resembling each other is 980 hertz, and it is set by the 17.5 centimetres between the ears rather than by anything about the room — which is within a quarter of a frequency found earlier for a completely different reason. One minus that correlation is spaciousness, and it is computable from a room's own reverberation.

perception · Localisation
A staccato is the direct sound's, and the room takes it within a fifth of the critical distance. A note on 130.8 Hz held 0.4 s and damped, in a room of 2 s reverberation, heard at distances from 0.02 to 5 times the critical distance: how long after the release the note takes to fall 10 dB and 20 dB. To fall 10 dB: 24 ms at the source, 333 ms far away; 0.02: 24 ms, 0.05: 25 ms, 0.1: 25 ms, 0.15: 26 ms, 0.2: 28 ms, 0.3: 35 ms, 0.5: 103 ms, 0.75: 187 ms, 1: 234 ms, 1.5: 281 ms, 2: 302 ms, 3: 318 ms, 5: 328 ms; doubled by 0.38 of the critical distance. To fall 20 dB: 49 ms at the source, 667 ms far away; 0.02: 49 ms, 0.05: 51 ms, 0.1: 60 ms, 0.15: 117 ms, 0.2: 198 ms, 0.3: 308 ms, 0.5: 436 ms, 0.75: 520 ms, 1: 568 ms, 1.5: 614 ms, 2: 635 ms, 3: 652 ms, 5: 661 ms; doubled by 0.14 of the critical distance. Where the direct sound and the room are equal, the damper's work is already hidden: the room's copy is only 20 dB below the direct sound at a tenth of the critical distance, and a 20 dB fall reaches it there.

Only the player hears a staccato end

A damper stops a string in a seventh of a second, and in a hall the room goes on for two. A listener hears both, mixed in proportion to how close they sit, and the question was at what distance the short part stops mattering. The answer is closer than any seat. A damped note's twenty-decibel fall has doubled in length by a seventh of a hall's critical distance — 77 centimetres in a two-second concert hall — and by a quarter of it in a jazz club. The end of a staccato is something the pianist hears and the front row does not.

timbre · Envelope

Named alongside it

The objects these essays reach for when they reach for this one.

ReverberationSabine equationAbsorptionCritical distanceDecayLocalisationPrecedence effectRoom acousticsDampingEnvelopeHead shadowInteraural time difference

All concepts